Book Review: W.A.R.P. Book 1: The Reluctant Assassin by Eoin Colfer
What is it about the Victorian era that fascinates so many modern writers these days? Not only are people setting novels in the time period, a whole sub-genre of science fiction/fantasy has developed out of it, steampunk. While the stories are set in England of the 19th century, anachronistic elements from our time period are introduced to create a kind of alternate history. What makes the best of these stories work is when the author finds a way of taking the technology of the era and giving it either abilities equivalent to what we have in our world or imbuing it with fantastical gifts equivalent to magic.
This era also saw changes in the way people thought and the things they believed possible. For the beginning of the technological age also saw the beginnings of science fiction writing. Jules Verne and H. G Wells speculated about traveling to distant planets, under the oceans and through time long before the first two were considered possible. In fact, such was the nature of Victorian society, spiritualism and other marginal sciences flourished during the time, they would have been more willing to believe in time travel and other magical events more than either travelling to the moon or delving into the earth's oceans.
In the first book of his latest young adult series, W.A.R.P. Book 1: The Reluctant Assassin published by Disney-Hyperion, an imprint of Disney Publishing Worldwide, Eoin Colfer (creator of Artemis Fowl) has opted to collide the 20th century with the Victorian era. Along the way he gives readers the chance to experience the differences between the two societies and a taste of steampunk by transplanting some modern technology and ideas into the past through the book's plot.
The letters WARP are the acronym for an Federal Bureau of Investigation (FBI) top secret witness protection program, Witness Anonymous Relocation Program. Even most of the FBI's agents have never heard of the program. The only reason young Chevron Savano finds out about it is because she has been sent to London by the bureau after the trial program she was a part of blew up in their faces. Recruiting high school students to monitor potential terrorist recruits their own age had seemed like a good idea, until Savano actually had to take action to protect her suspects. It was only then the bureau realized the shaky legal and ethical ground they were on utilizing underage agents. So Savano finds herself whisked out of the country guarding a basement full of equipment which looks like its straight out of a cheesy science fiction movie in order to avoid being questioned by the United States Congress.
It turns out to be the WARP program's nerve centre. Unlike other witness protection programs which create new identities, WARP transports people back in time to Victorian England to keep them safe. Savano only finds out its true nature when the machinery comes to life one evening and accidentally transports 14 year old Riley into the future. The apprentice of a Fagin type figure, Albert Garrick, ex-stage illusionist and now the 19th century equivalent of a contract killer, Riley was transported forward to the present because his master's latest target was the inventor of WARP. At the moment of his death he activates the machine and transports both his corpse and Riley into the basement where Sayano is waiting to receive them.
When Garrick highjacks the FBI team, including Sayano's direct superior, sent back into the past to pick up the pieces, he not only follows his young charge into the future, in the process his body absorbs the consciousness and knowledge of the agent in charge of the program. Something about the mechanism changes him on a molecular level resulting in Garrick obtaining superhuman powers. Not only is he still a murderous devil, but he now possesses the ability to change his appearance and assume the identity of the agent whose thoughts he's absorbed. This not only gives him access to all the bureaus' secrets, but allows him to put the blame for the deaths of the team sent into the past on Savano.
At first Savano and Riley's main preoccupation is staying alive and free. Fleeing both the FBI and Garrick they manage to slip through both their fingers and jump back to the Victorian era with Garrick in hot pursuit. It's while in the 19th century they start to uncover the secrets of the WARP program and unravel Riley's strange life story including the secret behind his relationship with Garrick. In the process Colfer takes us on a tour of London featuring stops not on most tourists agendas. From a seedy bar, the hangout of a criminal organization know as the Battering Rams, the well appointed mansions of the mysterious spiritualist Tibor Charismo (advisor to the Queen and the Duke of Westminster and author of such wonders as the symphony "Another Brick In Yonder Wall" featuring the crazed lutist Pinkus Floyd) and finally the horror of the city's slum life in the form of the Rookery, home to the dregs and castoffs of society.
While the story clips along at a fairly rapid pace with Colfer switching between Garrick's and Savano's perspective of events, he still manages to find the time to fill out his character's history and personalities. As Savano and Riley get to know each other we begin to learn more about each of them until they become fully developed characters.We not only learn the particulars of their lives prior to them meeting, we start to find things in them we can identify with. The same holds true with Garrick, the more we spend time with him the more we begin to understand him. While his life story raises our sympathies, unlike the two young people he chases who have chosen to rise above their troubles, we see how he took the opposite path and chose to lash out at the world.
Colfer has also done an admirable job in bringing both the modern world and the past to life. By showing us 19th century London through Savano's eyes and its modern counterpart through Riley's and Garrick's eyes they both turn into strange and wondrous places. From the way the city smells to the sounds of daily life he reminds us how much we take for granted about our own existence and creates an extremely vivid picture of what life would have been like 120 years ago. Colfer does such a good job with his depictions the past starts to feel as familiar to us as the present and we feel equally at home in either era.
W.A.R,P, Book 1: The Reluctant Assassin is first and foremost a fast paced adventure story with enough twists and turns to keep readers on their toes from the opening chapters to its close. Colfer also manages the rather tricky work of making the two worlds his story takes place in, and each setting's respective characters, believable. While the contrasts between the two eras and the character's reactions to the culture shock of shifting time adds an extra dimension to the story, it's the way Colfer manages to integrate all the elements of plot, atmosphere and character development into one cohesive unit that makes it a pleasure to read. What he's created in this first book bodes well for the rest of the series and will have his fans awaiting each new instalment with the eagerness of those who used to anticipate the next edition of The Strand and further adventures of a certain pipe smoking detective.
(Article first published as Book Review: W.A.R.P. Book One: The Reluctant Assassin by Eoin Colfer on Blogcritics)